Who Am I

I am a narrative visual designer and character artist working across games, film and performance-based media.

My practice centers on character-driven storytelling, where psychology, atmosphere and visual form come together to build believable worlds.

With a background in character design, production design and costume design, I bridge concept and materiality, translating narrative intention into silhouettes, textures, color and expression. I work comfortably across disciplines, from illustration and visual development to costume-driven character exploration.